Tuesday, 10 December 2013

Muziek beleven

Soms krijgen nummers een diepere betekenis of eigenlijk een extra lading omdat ze ineens perfect aansluiten op je situatie. Je beleeft de muziek ineens heel intens.

Dit heb ik momenteel heel sterk met 3 nummers van heel uiteelopende artiesten. Geen van de nummers dekt de lading helemaal maar alledrie hebben ze zinsneden die nu heel erg aansluiten bij mijn gevoelens.


Kate Rusby - Who Will Sing Me Lullabies


"Lay me down gently, lay me down low. I fear I am broken and won't mend, I know."

Deze zin kwam voor het eerst hard aan nadat mijn moeder had verteld hoe ze aan het sterfbed van haar moeder nummers uit haar koormap had zitten neuriën en dat mijn oma hier rustig van werd en nog van leek te genieten.
Helaas ligt mijn moeder er nu bijna net zo bij en is muziek een van de weinige dingen waar ze nog van kan genieten.

 "Who will sing me to sleep"


Jason Isbell - Elephant


De olifant in de kamer is al lang niet meer te negeren maar nu raakt het weer op een nieuwe manier.

"I'd sing her classic country songs and she'd get high and sing along
she don't have a voice to sing with now"

Melodiek is het kerkkoor dat mijn vader dirigeert en waarin mijn moeder en zus zingen. Zondag kwam het koor zingen aan het bed van mijn moeder. Een heel mooi en ook emotioneel moment. Judi lag vanuit haar bed mee te zingen, voor zover dat nog ging. Ze verontschuldigde zich zelfs dat ze niet goed bij stem was.
Echt meezingen zat er al niet meer in maar er was nog een sprankje humor en ze heeft intens genoten van het korte optreden.

"There's one thing that's real clear to me: No one dies with dignity"

Dit is de harde realiteit. Ook al probeer je er in te berusten en heb je het misschien zelfs wel geaccepteerd, er is weinig waardigheid in de laatste fase van kanker.


Tool - Wings for Marie (part 2)


Misschien wel het minst algemeen van toepassing maar ik heb het altijd een krachtig nummer gevonden en er spreekt een beetje de verontwaardiging uit dat einde zo tergend langzaam gaat en het verlangen dat ze snel "naar huis" mag.

"Hallelujah, it's time for you to take me home."


                                                            -----------------------------

Momenteel luisteren we aan het bed van mijn moeder veel naar hele mooie muziek:
Kerkmuziek uit Canterbury waar mijn ouders een paar keer naar toe zijn geweest om te genieten van (en zelfs deel te nemen aan) de Evensong in de kathedraal.
Ommadawn van Mike Oldfield, dat blijkbaar ook op stond toen mijn moeder van mij ging bevallen.
Veel advents- en kerstmuziek, o.a. Van de Boxtelse Cantorij.
Maar ook Kate Rusby en zelfs VAS.

Het is fijn dat we dat nog met elkaar kunnen delen en beleven.






Friday, 6 December 2013

OnLondon

Ik had me nog zo voorgenomen vaker te bloggen, vooral ook over leuke dingen maar ik het is al weer lang geleden en dit wordt weer geen vrolijke blogpost.


Ik zit niet in de trein naar Londen voor een lang weekend musea, gaming en opera.
Ik zit naast een bed in de woonkamer van mijn ouders, waar mijn moeder nu bijna de hele dag in doorbrengt.

Geen Natural History Museum, Dragonmeet of Satyagraha.
Wel proberen de laatste mooie momenten te delen met mijn moeder, vader en zussen.

Ik ben dit weekend niet op reis.
Mijn moeder maakt zich klaar voor haar laatste reis.

En eigenlijk hopen we dat deze met niet al te veel vertraging van start kan gaan.


Tuesday, 28 May 2013

36 going on 63...

Zaterdag ben ik jarig. 36 Jaar geleden werd ik geboren op de verjaardag van mijn moeder.
Ik ben nooit zo bezig met mijn verjaardag en ik vier het ook zelden. Ook dit jaar zal er geen feest zijn.

Mijn moeder heeft onbehandelbare alvleesklierkanker en dit betekent dat 1 juni waarschijnlijk de laatste keer zal zijn dat mijn moeder en ik onze verjaardag samen zullen doorbrengen.

Ik wordt 36 en mijn moeder 63. Deze omkeerbare leeftijden waren anders misschien aanleiding geweest voor een leuk feest maar ik heb dit jaar minder zin dan ooit om mijn verjaardag te vieren. Eigenlijk zie ik er vooral heel erg tegenop.

Het klinkt misschien gek maar ik heb tot nu toe niet heel erg emotioneel gereageerd op de levensbeëindigende kanker van mijn moeder. Wellicht is het nog steeds niet volledig tot me doorgedrongen. Wel zijn er steeds meer momenten die je onvermijdelijk met de grimmige realiteit confronteren en onze verjaardag is denk ik "the big one".

Tot die tijd zoek ik maar afleiding in werk, sport en op vrijdag me vrienden in de Efteling.





Tuesday, 14 May 2013

When in Budapest...



So, when you get to go to Budapest for a conference it seems a shame not to stay a few days longer to enjoy a short holiday. So that’s exactly what I did, just like last year in fact. That time I made the mistake of taking the holiday before the conference by flying out Saturday before it started. This meant I had the Sunday and Monday to myself but this has two major drawbacks: I hadn’t met anyone in Budapest yet and on Monday most museums are closed.

Having learnt my lesson, I decided to stay on two days after the conference this time and fly back Sunday evening. However, because I had a massive brain fart when booking the flight, I ended up flying back on Monday evening instead, so I'd have to spend another Monday in Budapest this year, but it turned out quite well in the end.


At memoQfest I met some of the people that were in the training last year and with whom I’d hit it off. Because this year I stayed on for the entire conference, instead of just the training held before the conference proper, I was now able to attend all the networking events in the evenings and this way I got to talk to more people – I think I mentioned interesting characters.

Fear and Soaking in Budapest
So when the conference finished, I had three days left in Budapest. On Saturday, I met up with Raisa and Simon, who work for STP Nordic and whom I’d first met last year. We spent the morning at Terror Hazá (The House of Terror), which contrary to what the name might suggest is not some sensationalist faux-museum of torture equipment, but a rather though provoking look at the reign of terror of both the Arrow Cross party (Hungarian Nazis) and the Soviets. It was all pretty bleak but nicely presented and with an evocative use of music.
After a seriously historo-cultural start of the day, Raisa and Simon treated me to a wonderful lunch, after which I treated them to towels at the Széchenyi baths – a rather paltry thanks you but they seemed to appreciate it. 


Twitter works!
After spending the afternoon soaking in the pools and saunas of Széchenyi, my companions had to catch a flight back to the UK, so I was left to my own devices. This was when I first realized how powerful social media can be. After I tweeted about my day with Raisa and Simon, I was contacted through Twitter by Susan, one of the other attendees of memoQfest, whom I’d had a chat with walking back to the hotel on day 2 of the conference. She was also still in town and we agreed to meet up for dinner. This is when I was contacted by Istvan of Kilgray, who’d also seen my tweet and was just walking home along the very street my hotel was on.
In the end we first had tea at the fanciest (and only, but it was very fancy) tea houses I’ve ever been, followed by Indian food and whiskey: a very good evening/night indeed and all thanks to social media!

And the Romans walked everywhere on sandals...
On Sunday I decided to go to Aquincum, the remains of the roman capital of this region of the empire. The museum itself is not very big but it just so happened that they had a special event called a Floralia, which meant there were both Roman and Celtic re-enactors recreating life in roman times.

 Then in the afternoon I had planned to maybe take a stroll through City Park or lay about but since the sun had disappeared by then and the wind picked up even more, I decided to go to the Museum of Fine Arts. Never do two museums in one day; this will result in very sore feet in the evening.

In the evening I met up with Susan and Istvan again and on the latter’s instigation we went to a restaurant where all tables had a built-in monitor and mouse so you could place your own order through their interactive website. You could even pay directly through the website using online banking. Sadly, this proved to a gimmick and the food was uninspired. 

Cold War and warm baths
So the next day, another Monday in Budapest rolled around. This time I did find a museum that is open on Monday, though: The Hospital in the Rock, which is a WW2-era hospital set up in the cave systems below Buda castle. During the Cold War part of it was converted to a nuclear bunker and hey've kept it more or less like it was in from 1944 to 1966. 

Last year I only used the spa facilities of the hotel the conference was held but didn’t bother going to any of the thermal baths that Budapest is famous for. This time I managed to strike two of the list and Monday afternoon I spent a Lukács baths. This meant I had a very relaxing end to my stay in Budapest.

Top tips: social media can work and when in Budapest, spend at least as much time in thermal baths as you do in museums.

Sunday, 12 May 2013

Conferencing and the greatest country in the world

Last week I attended memoQfest, a user conference for the CAT tool memoQ. The event was held in Budapest; in fact I'm writing this blog post from my hotel room in that very city.

The conference was my first (translation) industry event, so I had no real idea what to expect.

The venue was spectacular: the Gundel restaurant (oh the sumptuous lunches...).
Everything also seemed very well-organized, though some sessions could have been a bit better moderated.

The conference was attended by freelancers, translation agencies and corporations that out-source most of their translation. This means that the audience is very diverse but can also have quite divergent interests regarding the future development of the software. As it was, in some sessions these interests conflicted and some of the audience probably felt their concerns were insufficiently addressed.

What made the event a success for me, though, was the chance to meet memoQ users from many different countries and types of companies. While we may all be using the same tool and sometimes face similar problems, we also bring some unique problems an solutions to the conference.
What I take away from the conference, is the need to really make the most of the server solution by automating more of our processes. This will take time and effort to investigate but it will be both useful and needful.

Overall, it was an inspiring event and I feel reinvigorated for my work, though it remains to be seen how long that lasts when I return to the office...

memoQfest attracts a very laid-back crowd and I met some very nice people and interesting characters:

"I am Kaspars Kļaviņš from Latvia, the greatest country in the world"

Next, I'll post about my time off in Budapest.

Tuesday, 30 April 2013

Saga

Today our queen abdicated and our new king took office. We decided to spend part of this national day off playing Saga.

Saga is a Dark Ages skirmish wargame pitting various factions of the viking era (ca. 800 - 1066) against each other. Today saw the Anglo-Danes facing the legendary or perhaps even mythical Jomsvikings.

It had been awhile since I last played Saga but have since expanded my Anglo-Danes to a 6 point warband. Unfortunately, I didn't get to use these new troops. My opponent hadn't played before and was using his Confrontation Drune models as Jomsvikings. This meant we opted to play a 4 point Clash of Warlords.

When I first studied the Jomsviking battleboard I thought they were somewhat overpowered and I expected to struggle against them, especially since they could quite easily neutralize the main strengths of the Anglo-Danish, which is inflicting Fatigue and grinding the enemy up in melees.
Hanging back and waiting for them to come, just gives them a chance to inflict casualties on your warband or raise their Wrath, which poweres their most powerful abilities.

Since the Anglo-Danes have no cavalry and I don't own any missile troops for them, it would be difficult to avoid a straight slug fest between two pretty similar forces.
This turned out to be largely true, I realised hanging back and slowly inflicting Fatigue on the opposing units wasn't going to work, so I resolved to just close the distance quickly. This meant the warbands met pretty much in the middle of the table with the Jomsvikings able to make the first charge.

In the end I managed to gain a slight advantage after the first melees, which allowed me to outmanoeuvre the Jomsviking and isolate their warlord. Once, isolated he fell prey to a joint charge by my warlord and 4 Hearthguard.

While I won in the end, I think this was largely due to the inexperience of my opponent, who possibly could have used his battle board to greater effect.
However, I no longer think the Jomsvikings are overpowered. Most of their abilities can be cancelled by giving them Wrath, which makes it hard to formulate strategy. They also have no access to cavalry, or archers, nor to cheap levies.

All in all an interesting game and I think I'll need to get me same levies armed with missile weapons...

Thursday, 18 April 2013

Het woord is Whipple

Goed nieuws!
Mijn moeder heeft geen uitzaaiingen in de lever en kan geopereerd worden.

We hebben het zojuist gevierd met Bossche Bollen. Dat was wel een beetje vreemd want ze moet nu een zeer zware operatie en die is niet zonder risico's maar het is zoveel beter dan het alternatief.


De ingreep noemen ze in Whipple en daarbij worden delen van de alvleesklier en alle omliggende organen verwijderd. Hoeveel kunnen ze pas zien tijdens de operatie en pas nadat de tumor is verwijderd kunnen ze zien om welke soort kanker het gaat en wat dan de nabehandeling en prognose is.

De operatie is over drie weken.

Er is vernieuwde reden tot hoop maar toch ook nog spanning.

Monday, 15 April 2013

Battlegroup Kursk 2

I had planned to post this second part of my BGK review earlier but stuff happened...


On Easter Monday, I played my first game of Battlegroup Kursk (BGK) against a friend who will go by the name of Piar Viarti. We had decided to play the introductory scenario from the book and then see if we wanted to go on playing a slightly bigger game.

I should explain that BGK can be played on different scales from squad level to battalion level and the introduction scenario is a squad level engagement (about 250 points). I also had lists prepared for a platoon level game (about 600 points) but in the end we didn't have time to play a second game.

The scenario was called Clash of Reconnaissance and featured a few recon units squaring off with an infantry platoon and a single tank in reserve for both forces.

The Rules


BGK uses orders to activate units and in a squad level game you get D6 orders plus an extra order for each Officer on the table. This means you will frequently have more units on the table than orders to give out, forcing you to take tough decisions.
Now as I mentioned in my previous post about BGK, the term unit is not clearly defined in the rules but basically every squad of soldiers (5-10 men depending on the platoon), every gun team (MMG, mortars, AT guns, etc.) and every vehicle counts as a separate unit for game purposes.
For instance, the Soviet force in Clash of Reconnnaissance consists of  the following:
  • Rifle platoon with anti-tank rifle team, 82mm mortar team, 45mmL66 anti-tank gun and truck tow
  • Sniper and spotter team
  • BA-10 Armoured car
  • T-70 Light tank
  • T-34 Tank
This force consists of 12 units because the Rifle platoon is split into a Command squad and 4 Rifle Squads and the truck tow of the AT-gun is also a separate unit (as long as the gun is unlimbered).

This splitting of platoons into individual squads sized units works quite well if you've based all your miniatures for Flames of War, as this just means every two stands of infantry constitutes a unit.

BGK used a basic I Go, You Go turn sequence. Every turn you roll to see how many orders you can give and then you proceed to activate units by giving them one of the following orders (I've left out some specialist orders such as Engineering):
  • Manoeuvre and fire/Fire and Manoeuvre (move and fire once or fire once and then move)
  • Top Speed (move twice)
  • Open Fire! (fire twice)
  • Disembark/Embark
  • Unlimber/Limber
  • Infantry Close Assault
  • Request Artillery Fire
  • Ambush Fire (delay action to fire in opponent's turn)
  • Reserve Move (delay action to move in opponent's turn)
Most of these orders are pretty much what you'd expect. The last two orders are called Reaction Orders and can be used to interrupt your opponent's turn. I'll now detail some of the actions you can take during the game.

Movement
Every unit has a basic move, which can be modified by good conditions (roads) or bad conditions (rough terrain). There's no penalties for turning vehicles.

Shooting
In BGK there you can either use two types of shooting: Area Fire to suppress the enemy (pin them down) or Aimed Fire to try to take out the enemy and both types of fire use different subsystems.

For Aimed Fire you first have to roll to spot the enemy (mostly a 2+ or 3+ D6 roll unless the enemy is obscured. Then you roll to hit the target unit with a difficulty based on the type of weapon used, the range and whether the firer or the target moved. This makes it highly unlikely to hit a moving target at long ranges, especially if your unit also moved.
You then roll a number of dice equal to the Rate of Fire (RoF) of your weapon and every hit scored causes a casualty. Note that all guns except MGs and Autocannon have a RoF of 1.
Guns fire either High Explosive (HE) or Armour Piercing (AP) shells and some can fire both types of ammo.
When you hit with HE fire you get to roll a set number of dice against a set difficulty, both determined by the weight of the shell you're firing so higher calibre guns tend to roll more dice against lower difficulties. Every success causes a casualty.
When you hit with AP fire against an armoured target you cross reference your AP value at the range (1-15) with the armour value of the vehicle (front, side or rear; O-A) to see what number you have to beat on 2D6 to destroy the target. Rolling under this number, forces the vehicle to take morale check, equalling the number pins it and forces a morale check, snake eyes immobilises the vehicle.
This means any hit on a vehicle with AP fire has some effect, even if it doesn't penetrate the armour. You are never 100% safe against some AT guns as is sometimes the case in Flames of War.

For Area Fire you don't have to roll to spot the enemy as you are not targeting a unit but rather spraying the general area the unit is in with bullets to make them keep their head down. Instead you calculate the total Rate of Fire (RoF) of your unit (1 per rifleman, 2 for LMG, 5-8 for MMG/HMG). You then cross-reference this RoF with the range to the target and the type of target (infantry, gun, vehicle) to arrive at the number required to pin the unit. You only roll a single die for Area Fire.

Against both types of shooting a target unit can make a Cover Save. For infantry and guns this depends on the type of terrain they're in: Open = 6+, Soft = 5+, etc. Against Aimed Fire every successful save reduces the number of casualties by 1. Against Area Fire a successful save means you are not pinned.

Ammo ratings
All armoured vehicles have a limited ammo supply and if they are capable of both HE and AP fire, you have to split their Ammo Rating between these types of rounds before the game for every armoured vehicle. Every time the vehicle fires you have to cross off the appropriate type of ammo for that vehicle.
Once you run out of ammo, you can no longer fire the gun until re-supplied by specialist units.
While this means you have to carefully consider whether to take a low-probability shot it also adds quite a lot of book-keeping, especially when using armoured forces. 

Artillery Fire
You can have artillery on-table or off-table but firing them works much the same way.
An eligible spotter (mostly specialist units) has to be issued the Request Artillery Fire order, then Communication check is made to see if the spotter can get through to the gun(s), this is mostly a 3+. Next you place a spotter round anywhere in Line of Sight and 70" of the spotter. This spotter round then deviates from 4D6" on a 1 to 1D6" on a 6.
At this point you can choose not to fire the bombardment (if for instance your own troops are at risk or no enemy is likely to be hit. If the you choose to proceed you have to order the gun(s) to Fire for Effect by giving each gun the Open Fire! order. Each gun then fires two rounds and rolls a D6 for each: 1 = Miss, 2-5 Pinning, 6 Direct Hit. Any unit within 10" of the spotter round is a potential target with closest being hit first.

Morale 
Pinning
Units that are pinned can do nothing. You can't give them an order and any reaction orders they had been given are lost. You only get to unpin units at the end of your own turn so pinning the enemy guarantees them being neutralized on their next turn. Pinning also has a big impact on the overall morale of your force - more on which later.
All this means pinning is much more powerful than in Flames of War where it is both difficult to pin troops (especially well-trained ones) and easy for pinned troops to shake off the effects and return fire.


Unit Morale
Unit Morale is used to see if individual units are willing to continue the fight and is resolved rolling a D6 on a simple table. Every time a unit takes casualties, it has to take a morale check. This can result in it becoming pinned or even cause it to rout (if already pinned or at 50% casualties) but on a roll of 6 it may get an extra action and go Beyond the Call of Duty.
If a unit is reduced to a single infantry man or crew and pinned, the Last Man Standing automatically fails morale.

Battlegroup Morale
The overall morale of your force is expressed in a number called the Battle Rating. Every unit in your force contribute to the total Battle Rating. At certain points you are required to draw a Battle Counter and these have numbers from 1-5 on them. You keep these secret from your opponent until the combined total of the Battle Counters, exceeds the Battle Rating of your force, at which point high command issues the retreat order and you lose the game.
You take a Battle Counter every time a unit is destroyed, the enemy captures an objective and when you want to unpin some of your troops at the end of your turn.

Rally
As I mentioned earlier, pinned troops cannot be given orders and you can only try to unpin them at the end of your turn. This is called the Rally phase and to unpin troops you have to take a Battle Counter, thereby weakening your overall Battlegroup Morale. For every Battle Counter you take, you get to unpin D6 units so you may need to take several counters to unpin all your pinned units.

Conclusion

Battlegroup Kursk is definitely an intriguing rules set and I definitely want to test it further. The main drawbacks I can see now is the bookkeeping involved with ammo ratings for armoured vehicles.
Another flaw is that the rules are not always 100% clear, e.g. definition of unit and some army lists. However, the authors are very active in supporting their product and answering any questions.



Wednesday, 10 April 2013

Het K-woord

Bij mijn moeder is alvleesklierkanker vastgesteld. 

Kanker... het K-woord.

Ik heb getwijfeld of ik hier over wilde posten. Ik had ook liever een verslag geplaatst van het fijne familieweekend maar het nieuws van maandag heeft dat voorlopig verdrongen.

Het is serieus mis:
In ieder geval wordt de alvleesklier verwijderd (een zware operatie waarbij ook delen van andere organen worden verwijderd).
In het slechtste geval zijn er ook uitzaaiingen in de lever en is geen effectieve behandeling meer mogelijk.

Voor nu overheerst ongeloof en onzekerheid.
Maandag wordt er een MRI-scan gemaakt van mijn moeders lever en dan volgt donderdag de uitslag.

Een week tussen hoop en vrees.

Thursday, 4 April 2013

Battlegroup Kursk 1


Battlegroup Kursk – capsule review

Battlegroup Kursk 

Originally posted on Facebook but repeated here, since I intend to do blogpost on the first Battlegroup Kursk game I played later.

The Good:
  • It’s quite simple to use models based for Flames of War (FoW) with the Battleground Kursk (BGK) rules.
  • You get a variable number of orders each turn and can use reactions orders during the opponent’s turn
  • Area Fire & Pinning: all units can either use Area Fire (to pin) or Aimed Fire (to kill) and pinning the enemy has a direct influence on the outcome of the game.
  • Artillery can be bought as on board units or off board units. It is also possible to buy timed and/or preregistered bombardments and air strikes.
  • Supporting units such as Forward Observers, ambulances, dispatch riders, etc. have an important role to play.
  • Morale: both unit and battlegroup (army) morale are nicely done and the latter even slightly simulates fog of war.

The Bad:

  • The term “unit” is not defined in the rules but has to be inferred from examples.
  • You need to keep track of ammo for all armoured vehicles, split between AP and HE.
  • The army lists are not the clearest and they only cover the troops that fought at Kursk.

The Ugly:
Nothing so far.

Blog mark 2

This will be my second attempt at a blog. The first one was over at Livejournal but I never really got into the habit of updating it. This left it languishing in obscurity and I finally ended it's miserable existence.

As you can gather from the description, I will post my thoughts and opinions on any topics that spark my interest. This will more often than not pertain to books I'm reading, music that I have on repeat, games I've played and other activities that I fill my leisure time with.

So, will I keep at it second time around? Well, I intend to update this blog at least once a week but who know's if I will keep that up; only time will tell so keep checking back....